
Ich habe ein schwarzes Loch in Blender (eine 3D -Software) gemacht. Ich möchte das so wissenschaftlich genau wie möglich machen. Sagen Sie mir also, was ich verbessern soll?
(Ich habe dieses Tutorial von Alaskan FX YouTube Channel beobachtet.)
https://i.redd.it/240o5gbr67te1.jpeg
7 Kommentare
accurate to real life? we don’t know, the best pictures we actually got is this blurry mess, everything else is a render
Realistically it would look kinda lame. It should be brighter on one side because the material is orbiting around the speed of light and the other side would be dark. It also should be blue because it’s extremely hot. The disk wouldn’t be perfectly flat either
Here is a good example of the „disk“ shape: [https://youtu.be/79DCpJhTAXI](https://youtu.be/79DCpJhTAXI)
Improve your knowledge in maths and physics, study for a long time, gather raw data, create few models, run thousands of simulations and so on. Or do you just want it to look cooler?
Doppler beaming would cause the side rotating away to be dimmer and the side rotating towards the camera to be brighter.
Also, matter glowing is kind of lumpy in your image, but it is spinning around event horizon with a huuuuge speed, so for the human eye it should not be lumpy it should be blurry glowing tracks/lines.
Looks pretty dope already! Perhaps bit more coloring?
Black holes spin fast – Like relativistic speeds fast. So one side of ring is brighter bluer, and the other side which is dimmer redder.