I track live player counts for ~8.5M Roblox games. Right now 99.8% of them have literally zero people in them. Only ~18,800 have anyone at all, just 95 break 10,000 players, and 10 have six figures.
„Empty“ means zero concurrent players in this snapshot, not abandoned, plenty had their moment and emptied out.
Roblox public web API snapshot Jun 8 2026.
Log-scale chart, made with Node + a hand-written SVG renderer.
Kinda classic long-tail, but even crazier that it’s still there at the log scale
erksplat on
So much for the 80/20 rule. Economists hate this one weird trick: data.
WinSome_DimSum on
There are 8.5M Roblox games??
korphd on
Probably because so many (even before AI) games are copy pasted off one another, or made due to some hype that doesn’t last long….so they dont retain players at all
And when a multiplayer(most of them) has 0 players, its very hard just…sitting there, waiting for some else to join
iDrum17 on
I’m glad I don’t understand what this even means
Ric0chet_ on
I’d imagine that this graph follows a fairly similar shape to most modern endeavours where digital environments can be created at will and abandoned at little to no cost. Even like spreadsheets or websites and blogs, it would be a similar abandon rate.
Most Roblox games are lost media either due to not being upkept or being removed by the creator, or just buried by changes in the search algorithm, making it impossible to find that one game you played in 2011
UDcc123 on
Maybe it’s just me, but the log scale isn’t apparent at first glance. So the punchline of the chart is delayed.
timmeh87 on
I have no clue what the axes are. games? people? people in games? games with people?
RodjaJP on
I guess the same is for every games store
BlehBlah_ on
As a former roblox it makes sense because probably around 90% aren’t even games, they are just empty worlds maybe with some scenery, 9% barely count as „games“ that never had a player count beyond the creator, the rest are actual games that people play.
Gamermasterpro on
I want to share some insights, a single user can have a large number of empty games for the following sources below.
Some games are created as redirects from a main game. Teleporting to another place for to do something else before returning to the main game. For example this badge collecting game that consists of you teleporting to other games to do collect badges. These places are empty when the main game itself is empty as no one would teleport there and no one would deliberately search for their game id just to join(unless it’s part of a puzzle solving).
Another are scams/clickbait which first show up on search, then upon joining immediately redirect to another game which isn’t related. So the first would be empty I think.
Then there are games which were once popular but slowly became abandoned due to the lack of updates or became broken as the developer moved on until the game became empty. The creator could’ve left it there for returning players to return to their nostalgia.
DHermit on
Don’t use bars with a log scale, that’s confusing as they can’t start at 0.
grifalifatopolis on
there was a point (not sure if it still applies) where people had a game attached to their account called their „place“, so all older accounts account for at least one game made on roblox
ChooCupcakes on
Whatnis the first column and why is it labelled 0? Is it the most played game or is it the sum of everything?
(If it’s the most played game, please label things starting from 1, this is not an array) (Also if it’s just one you could name it)
Why does the last column have 10 players? You keep saying that only the first 10k something games have players and yet you list 10 players for the 100k games.
Assuming I understood the axes given that as others pointed out, they’re not labelled.
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Methodology
I track live player counts for ~8.5M Roblox games. Right now 99.8% of them have literally zero people in them. Only ~18,800 have anyone at all, just 95 break 10,000 players, and 10 have six figures.
„Empty“ means zero concurrent players in this snapshot, not abandoned, plenty had their moment and emptied out.
Roblox public web API snapshot Jun 8 2026.
Log-scale chart, made with Node + a hand-written SVG renderer.
https://rowatcher.com
Kinda classic long-tail, but even crazier that it’s still there at the log scale
So much for the 80/20 rule. Economists hate this one weird trick: data.
There are 8.5M Roblox games??
Probably because so many (even before AI) games are copy pasted off one another, or made due to some hype that doesn’t last long….so they dont retain players at all
And when a multiplayer(most of them) has 0 players, its very hard just…sitting there, waiting for some else to join
I’m glad I don’t understand what this even means
I’d imagine that this graph follows a fairly similar shape to most modern endeavours where digital environments can be created at will and abandoned at little to no cost. Even like spreadsheets or websites and blogs, it would be a similar abandon rate.
Very beautiful data presentation
A) Interesting data.
B) Label the axes
https://preview.redd.it/ximm4mjktc6h1.jpeg?width=1200&format=pjpg&auto=webp&s=761516ba09f96b21a03a9ca26d8d77ab9ad8d053
Most Roblox games are lost media either due to not being upkept or being removed by the creator, or just buried by changes in the search algorithm, making it impossible to find that one game you played in 2011
Maybe it’s just me, but the log scale isn’t apparent at first glance. So the punchline of the chart is delayed.
I have no clue what the axes are. games? people? people in games? games with people?
I guess the same is for every games store
As a former roblox it makes sense because probably around 90% aren’t even games, they are just empty worlds maybe with some scenery, 9% barely count as „games“ that never had a player count beyond the creator, the rest are actual games that people play.
I want to share some insights, a single user can have a large number of empty games for the following sources below.
Some games are created as redirects from a main game. Teleporting to another place for to do something else before returning to the main game. For example this badge collecting game that consists of you teleporting to other games to do collect badges. These places are empty when the main game itself is empty as no one would teleport there and no one would deliberately search for their game id just to join(unless it’s part of a puzzle solving).
Another are scams/clickbait which first show up on search, then upon joining immediately redirect to another game which isn’t related. So the first would be empty I think.
Then there are games which were once popular but slowly became abandoned due to the lack of updates or became broken as the developer moved on until the game became empty. The creator could’ve left it there for returning players to return to their nostalgia.
Don’t use bars with a log scale, that’s confusing as they can’t start at 0.
there was a point (not sure if it still applies) where people had a game attached to their account called their „place“, so all older accounts account for at least one game made on roblox
Whatnis the first column and why is it labelled 0? Is it the most played game or is it the sum of everything?
(If it’s the most played game, please label things starting from 1, this is not an array) (Also if it’s just one you could name it)
Why does the last column have 10 players? You keep saying that only the first 10k something games have players and yet you list 10 players for the 100k games.
Assuming I understood the axes given that as others pointed out, they’re not labelled.