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    1. Ok-Astronaut4817 on

      **[OC] Data Sources & Tools**

      * **Data Sources:** Synthesized and aggregated revenue data from Newzoo Global Games Market Reports (2012-2025), MIDiA Research, and Statista.
      * **Latest Update:** The 2025 projection of $197B is based on the revised December 2025 forecast reflecting significant growth in PC and hardware segments.
      * **Definitions:**
      * **Full Game Sales (Premium):** Revenue from physical and digital one-time purchases.
      * **In-Game Purchases (MTX/DLC):** Revenue from microtransactions, skins, loot boxes, and downloadable content.
      * **Subscriptions:** Revenue from multi-game services like Xbox Game Pass, PlayStation Plus, and MMO subscriptions.
      * **Tools:** Data processing and visualization were performed using **Python** with `pandas`, `matplotlib`, and `scipy` (specifically for cubic spline interpolation to create smooth area transitions).

    2. IMO this is useless without distinguishing between platform.

      Namely, Mobile vs everything else.

    3. SUNTZU_JoJo on

      I would certainly isolate mobile from this cuz it is heavily favoured in the MTX direction.

    4. I would love a breakout between MC and DLC. Some DLCs are basically an entire new game worth of content.

    5. VladimirLogos on

      Ingame purchases are a fucking cancer. Most games feel like a gambling place instead of a whole new World. Should be completely and totally banned for everyone under 21.

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