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    1. Defiant-Housing3727 on

      Sources: Visual Capitalist, Mimshacks, Sci-Tech Today – Accessed Oct’25

    2. InterestingPoint141 on

      Alternative name for this chart: The Power of Micro transactions.

    3. The_Only_Squid on

      The issue is they created a problem and sold the solution to minors. The number of young teens i have seen that pay the $30 AUD to get rid of ads is genuinely insane. I thought no one would pay for that…but guess what people do.

    4. A little misleading, just in terms of how you define „largest platform.“

      If 1000 people pay $10 for a game on Platform A, and on Platform B, 97 people play a game for free while 3 people each spend $5,000 on microtransactions, this metric would call Platform B the „larger platform,“ despite having only 10% of the userbase of Platform A.

      And this is more or less the difference between mobile gaming and gaming on other platforms. Mobile games tend to be cheap, simple, and heavily dependent on ads and a few extremely irresponsible people with microtransactions, while console and PC games (especially Steam PC games) tend to be the serious products that drive the medium forward, with more honest and transparent point-of-sale pricing.

    5. bromptonymous on

      Suggestion: I was confused about the graphic and it took me a while to see what was presented because „iPhone Launch“ sits as a point in console space, rather than a timeline item. It’s not super intuitive that mobile is the largest platform at that moment because of the style of the graph. If those are the things that are key to show, maybe a different type of presentation might be better?

    6. hip_neptune on

      Sigh… We’re in an era where PC’s are on a much, much better path than consoles, yet we have mobile games ruining PC’s rightful place as #1.

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