
Ich arbeite an einem realistischen Mondrendern im Mixer und versuche, es so genau und fotorealistisch wie möglich zu machen. Ich würde mich sehr schätzen, um Feedback oder Vorschläge darüber zu schätzen, was ich verbessern könnte, damit es realistischer aussieht! (Ich habe es in Eevee gemacht, was der weniger realistische Rendering -Motor im Mixer ist)
https://i.redd.it/uv4kdffnwurf1.png
4 Kommentare
Try to implement the Hapke BRDF with an Hapke parameter map.
It looks very realistic already (at this resolution, at least): no visible edges, craters have shadows… I would have to check it is not an actual photo of the Moon.
If you want to go even further, you might want to render the [sparse layer of gases around the Moon](https://en.wikipedia.org/wiki/Atmosphere_of_the_Moon) or, even, recreate a lunar horizon glow…but I do not think it would make a difference at this distance.
Absolutely no experience or anything useful to offer but I just like saying “moon render in blender”
Have a good day!
I think your light direction or gradient is slightly off. It shouldn’t be such a gradual transition to darkness, and the uncovered portion should be more or less evenly lit.
https://earthsky.org/upl/2025/01/Waning-crescent-moon-Mandy-Daniels-UK-November-7-2023.jpg
https://media.sciencephoto.com/image/r3400667/800wm/R3400667.jpg
The model looks very pretty though, nice work!