
No Man’s Sky hatte zugegebenermaßen eine katastrophale Veröffentlichung, wobei das Spiel zum vollen Preis verkauft wurde, aber „verdammt roh“, wie Gordon Ramsey sagen würde. Hello Games kochten weiter und veröffentlichen in den letzten Jahren immer wieder kostenlose Updates, die seine Bewertungen von größtenteils negativ bis größtenteils positiv (bei Dampf) gewendet haben. Ich liebe dieses Spiel und betrachtete es vor einiger Zeit vollständig gebacken, aber sie tragen einfach zu einer bereits köstlichen Reise bei. Dieses Bild wurde in Blender gemacht, die meisten Bilder stellten die offizielle Website von Hello Games ab als einige Expeditionsbilder, die ich zusammengestellt habe. Ich werde einen Link zu meiner Wix -Site kommentieren, auf der dieses Bild in voller Qualität angezeigt werden kann, da Reddit beschlossen hat, Bilder kürzlich zu komprimieren.
Von s3thm1chael
![[OC] Videospielerlösung [OC] Videospielerlösung](https://www.bytesde.com/wp-content/uploads/2025/09/nrtprjek1hmf1-1536x864.jpeg)
8 Kommentare
All data sourced from Hello Games’ official website (source: https://www.nomanssky.com/voyagers-update/ )
Image compiled & rendered in Blender3D (tool)
Since Reddit compresses the quality even when I’ve met their file size limit, I’ve created one of those free websites to host my renders better. View the images in the gallery for full quality and I’ve enabled the download option. I’ll keep working on it but this will do for now:
https://sethmichaelca.wixsite.com/sethsstudio
By the time the Beyond update released in 2020, I was already hearing people saying that the game had redeemed itself, which makes it all the more crazy that the rate of updates has only increased since then.
The data is hard to interpret. I’m not sure how that graph reads. There’s lines going up and down in some areas, and no idea what lines lead to what items. Not beautiful data IMO.
When I saw the news about creating custom ships from scratch, I decided to give it another try. The inventory issues and amount of grinding were annoying last time I tried it.
I have immense respect for the developers of NMS for doing this, but I’m not sure if the game will ever be great. It’s still a repetitive grind with very little to do. Don’t get me wrong, couple hundred hours in couple of galaxies (in 2025) was nice, but it’s still a sandbox with surprisingly similar planets in every system.
dog imma be real. this game is still boring af. typical run of the mill gather and craft game. its a glorified minecraft clone.
„A post must be or contain a qualifying data visualisation.“
Your post is missing the qualifying data.
I tried to pick it up again after several years since last played, I noted a lot of ’shiny new things‘ added, with base building, space stations, some directed mission content, the singularity station. Yet as before, my interest spiked early and came down hard. The game feels rudderless in a way Minecraft never did for me. Example: I liked following a trail that led to a distress signal, which led to a damaged and abandon ship only to have the same thing repeat in the next system and then again. I like all the free ships, but dang, its just so repetitive.
I had this idea, whereby Hello Games keeps developing the main IP while handing over narrative scenario development to small developers. This could produce a tidy income for both and give the player more directed and meaningful experiences within areas of the vast galaxy.
are they all free or its also some paid content?