
Koreanisches Unternehmen veranstaltet zu Ehren der Diskette einen 1,44-MB-Spieleentwicklungswettbewerb – die Teilnehmer müssen den gesamten Dateisatz, einschließlich Ressourcen, Engine und Bibliothek, auf ein winziges Speicherformat beschränken
https://www.tomshardware.com/software/korean-outfit-hosting-1-44mb-game-development-contest-to-honor-the-floppy-disk-entrants-must-confine-entire-fileset-including-resources-engine-and-library-to-miniscule-storage-format
27 Kommentare
Most games couldnt fit on one in the era we used these…
1.44 mb is a lot actually by the standards of some contests like this. If you really wanted, you could fit a 20 hours long 3d rpg in it.
See also: [https://js13kgames.com/2026/](https://js13kgames.com/2026/)
Or, for the old school, Elite!
Maybe someone will drop something like .kkrieger again. Genuinely interested in someone doing something like this again.
https://en.wikipedia.org/wiki/.kkrieger
I remember someone created a game which is procedurally generated first person shooter and the file is only kilobytes or something.
For those who dont know filesizes.
Take out your phone. Take a picture. You busted it.
One of my favorite old games came on a single floppy. Serf City: Life is Feudal.
„miniscule storage format“ ??
The 64k demoscene would like a word.
[](https://www.reddit.com/r/technology/?f=flair_name%3A%22Software%22)
well thats simple. just make a nes game. then compile it for pc.
Anyone remember .kkrieger ?? How did they do that anyway
How the fuck did we survive the 80’s
I remember floppies only having 1.38 MB after formatting.
I would have showed up with a 1.72mb or 2mb formatted 1.44
Reminds me of demo scenes
You could fit many Pico-8 games in 1.44mb. Those are so small they’re stored in the meta data of pngs
JS13k. Make a Java script game in 13Kb (zipped)
Edit: starts next month.
Remind me of single disk self-bootable games. Doesn’t even need an OS.
So question, is there compression programs/techniques that can squeeze a 100MB+ game onto a 1.44MB floppy?
I have always been fascinated by the compression concept and software.
Even animal well is 20 times larger than this
Love this! I wonder if there will be others for other common formats (720k, 360k, etc).
I still use floppy disks regularly to transfer G-Code to our older CNC machines at work. I’ve tried for years now to have [USB/Floppy emulators](https://www.gotekemulator.com/) installed but I might as well be talking to a tech illiterate wall.
Anyone remember Jetpack X-Mas or Word Rescue. It was quite a time to be a gamer in the floppy days
If you haven’t yet, check out pico 8. It’s amazing what people can make within constraints. It took awhile to figure how to get the game roms and then I discovered the game rom was the png file!
I used to put the original Cave Story onto a floppy and take it to school to play it in the lab.
1.44mb? Luxury
I’ve always felt like, once technology got the point where developers didn’t have to code around the limitations of the hardware they have, they everything just got more sloppy and bloated.
Every single pre-internet console game was fully completed by the time you bought the disk. *Maybe* there’ll be a 1.1 version a few months later or in another region but the game is going to work right out of the box without needing to download day 0 patches.
But instead we get 50GB day 0 patches, and soon there isn’t even going to be a disk
As the original Elite fitted inside 32KB, 1.44MB can hold a lot of gameplay.