
Blizzard-Veteran Rob Pardo schloss die Keynote zur GDC 2026 mit der Aufforderung an die Führungskräfte, sich mit den Entlassungen abzufinden: „Das Spielteam ist wertvoller als das Spiel selbst.“
https://www.pcgamer.com/gaming-industry/blizzard-vet-rob-pardo-closed-this-years-gdc-keynote-by-urging-executives-to-cool-it-with-the-layoffs-the-game-team-is-more-valuable-than-the-game-itself/
6 Kommentare
I don’t believe a single executive in the entire software industry genuinely believes that except to the extent that they don’t believe their product itself is valuable either.
Corporate executive psychology _needs_ to be able to view staff as a fungible commodity and if you aren’t willing to hammer your own common sense into that image you don’t end up an executive.
There’s a reason why sequel are usually better, the team has learned every mistake, they got a good idea of what they want to fix and now they know how to communicate because they just shipped something.
Break the team and you break every lesson they learned together.
Software and game developers need to see themselves like movie industry guilds. Don’t expect the movie executive to care about you after the movie has been cut.
They make 108 million dollars a month off our subscriptions. A month. Stop laying people off and being greedy.
7.25 million players at $14.99 a montn.
but how will they justify their pointlesely big bonuses if they don’t save the company money by cutting costs….
I appreciate the public effort, but seriously, we needed this energy 2-3 years ago when they began cutting us down like we were Brazilian rain forests. Bit late now that everything has been burned to the ground.