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    11 Kommentare

    1. ThinkingTanking on

      This game has honestly done so well, Embark has created a game that appeals to so many players, but also allowing the gameplay to be fun for all walks of players. Their Behavioural Matchmaking system has helped a variety of players continue to play and feel included.

      Can you do the data until today?

    2. Would be nice to also include how many players there are at one point for each game, like an arrow pointing to the last point of Battlefield and one for ARC and with the number of players.

    3. tomwhoiscontrary on

      What’s the baseline, the „launch“ number? People playing on the very first day? I’m not a games statistics expert, but that feels a bit noisy. Wouldn’t it be better to use the median in the first four weeks or something?

    4. % change of what, day to day playercount, week to week?

      This is a weird way to show this trend. I dont doubt that arc has had better launch than BF6 succeswise, but this graph tells me little of the actual data

    5. HearMeOut-13 on

      I mean duh? BF6 was hyped up but was actual trash because of how much they pandered to the people who cant aim, ARC Raiders is overall a chill game so it wouldn’t have such issues.

    6. Yes, games that are hyped before release lose players after release. Games that get popular after the first few weeks of their launch grow in player numbers. Pretty standard.

    7. MyPizzaWithPepperoni on

      Yeah well, if only BF wasn’t a copy-paste since BF1 maybe that’ll help, people only play in the start to satisfy the multiplayer fps itch. Arc raiders, people are enjoying the fresh air, building their chars and enjoying the new events (that are for free on top of all).

      Another kick in the balls to the big corpos and im happy about it.

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