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    19 Kommentare

    1. new2indysub on

      Also the cheapest next gen consoles did not include a disc drive. So the most accessible way to play on console now is digital

    2. SapphireKing99 on

      Yet I’m still hoping they bring back cartridges. Physical media supremacy is the way!

    3. Homie_Reborn on

      Can you explain your „COVID accelerates digital“ label? At a glance, COVID appears to have a negligible effect. The trend was heading that way anyway. Sure, 2020-2021 seems fairly significant, but is it any more than 2017-2018? Also, the five years post-covid seem to show less change than the five years pre-covid, again causing me to question whether COVID is accelerating this trend.

    4. chundricles on

      If anything COVID-19 slowed digital, since the graph levels off about two years after.

    5. heliocetricism on

      The covid accelates digital looks random to me, if anything decrease of physical is slower while digital grows steadily

    6. I was there, fellow game collectors. I was there in 2014. I was there the day the strength of physical failed.

      The battle is lost, I doubt next systems will even bother with disc drives at this rate.

    7. I thought this was about board games vs video games till I read the comments

    8. polomarkopolo on

      Your graph really doesn’t support the idea that COVID accelerated digital

    9. THEWORLDISSQUARE09 on

      Well when you bought a physical copy and they started putting a cardboard disk with a download code instead of a proper physical copy, you tend to stop buying them.

    10. A-Grey-World on

      Last time I got a physical game the case just had a slip of paper with a download code on it…. Utterly pointless and waste of plastic and resources.

    11. the stacked bar makes it harder not easier to interpret this one. (Would make more sense if showing the total game sales was the primary objective, but from the title that’s not the objective.

      Also not sure i get the covid-19 flag. It may just be another artifact of using a stacked plot when that’s not really an ideal choice, but visually as presented it looks like 2020 is not out of pattern and the rate of growth does not experience an inflection there.

    12. The-student- on

      Is this strictly comparing physical/digital sales of retail games, or is it including revenue from digital only games? Because that massively skews the data. Nevermind if DLC and subscriptions are included.

    13. What are we counting with “games” here? Does this include digital versions of board games such as those on Board Game Arena?

    14. Even physical games are often codes in boxes nowadays. It’s been that way for years with PC, and now Nintendo is using KeyCards. With constant, multi-gig game updates for large multiplayer games and day-one patches, there’s even less reason for physical games on the shelf. Good thing some games are sold DRM free on PC.

    15. CoogleEnPassant on

      Terrible visualization and not descriptive. I thought it meant physical as in not video games for a while.

    16. Does this include games that only have digital releases such as phone apps? I’m sure it would extrapolate well, but I’d be curious to see what the % looks like only for games that have both physical and digital releases.

      I feel like a lot of this graph can be explained by the sheer rise of mobile gaming itself that effectively has no capabilities for physical releases.

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