
Vor zehn Jahren hätten viele Menschen gedacht, dass VR im Jahr 2026 weit verbreitet sein würde, aber wir warten immer noch. Seltsamerweise, genau wie die zu unterstützende Technologie bereits vorhanden ist. Die Spitzen-VR-Headsets von 2026 sind technisch beeindruckend. Allerdings sind sie immer noch teuer und verursachen nach längerem Gebrauch Kopfschmerzen.
Es ist seltsam. Die vielen möglichen nützlichen Anwendungen für VR gibt es immer noch. Wann wird die Technologie endlich durchstarten? Was wird es brauchen? Ich vermute, wenn jemand ein tolles Headset herstellen könnte, das im 100-Dollar-Bereich liegt, könnte das ausreichen. Vielleicht ist das in naher Zukunft.
Will Virtual Reality ever take off? After spending $73 billion, Meta has abandoned its metaverse VR efforts.
byu/lughnasadh inFuturology
9 Kommentare
Will never happen. What complex tech item today costs $100 when it use to cost $1000+? We’re on the trajectory of making everything more expensive not accessible.
That’s why they pivoted so hard into LLMs and AI – _this_ moonshot **NEEDS** to hit.
I think the execution was a bigger issue for meta than the concept. they made some odd design choices and the whole thing felt like a thinly-veiled vehicle for advertisement.
virtual reality will likely take off and become mainstream, just not in the way zuck imagined it.
Eventually it will happen — the technology (both in bulky/expensive headsets, and the ability to create truly photorealistic immersive worlds) just isn’t there yet.
No. VR is pretty cool but most people don’t want to wear a screen on their face.
It’s never going to go mainstream. But I think it’ll continue to enjoy its niche with some people.
Its not going to take off at any point, because the better and more capable the technology gets, the clearer it becomes that the number of things people actually like, let alone prefer, to do in VR via hand gestures and controller pads is narrow and limited, and if we leave out purely recreational uses the list becomes negligible.
I became biased a little thanks to the early-days notion of a few years ago, heavily pushed by Meta and the like, that people would eventually come to prefer putting on a virtual headset and doing actual work on a virtual monitor at a virtual desk in virtual reality rather than just using the real ones sitting right in front of them. That seemed so utterly ridiculous to me that it became hard for me to take VR/Metaverse hype seriously after that.
The biggest (I would say „only“, though again bias) angle the Metaverse had going for it was the potential for collaboration – within the limitations imposed by the nature of the tech itself of course. The pandemic served up an opportunity to capitalize on that angle on a golden gem-encrusted platter, and they still couldn’t convert. Zoom just added video feeds to a conference call, and VR collaboration was instantly dead in the water.
I was hoping to play my games in vr where i can run on one spot but move and jump in the vr world… get fit, and have fun at the same time. Maybe a haptic and force feedback suit so I can feel when being hit with something, or strain when climbing up an obsticle in vr oroving through water being tougher.
Instead, they try to give us floating screens and shitty low poly environments where we can do nothing.
No.
It’s generally annoying.
It’s a novelty that really doesn’t have every day use value. Video games are more fun. Simple texting is better. Rather open a laptop.
We thought it’d be so cool to go anywhere react with anyone and create this world. Turns out, it’s not lol.
I worked for a VR company in the early 90’s. Everyone thought it was going to be huge immediately. Over three decades later I am still waiting for the promise we saw back then to be fulfilled.
They have to get rid of the head sets before it will become bigger imho.